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Elf mono racr by huge moto










Magic has created a lifestyle in which a doubles match is called "Two-Headed Giant" and nobody bats an eye. I know this because of the Magic t-shirts people were wearing, the tattoo of Ogre Shaman I saw on a dude's arm, and the poor guy who was a "huge fan of Lim-Dûl" that couldn't get a drawing of The Necromancer on his play mat because there were too many people waiting in line to get their cards signed. I know this because I saw people in the Two-Headed Giant tournament switch booster packs because of their preference for the art on the flow wrap. (Interestingly, each of those three "game" terms is rooted in pure Vorthosian flavor.) I know this first hand, because I just spent 7 solid hours at Grand Prix–Columbus signing cards, decorating play mats, and selling prints to fans of the game. There are plenty of ways to live the Magic lifestyle without laying land, tapping for mana, or entering your combat step. I differentiate "player" and "fan" because, like Rock-n-Roll, Magic has evolved into a lifestyle. While this web site speaks most loudly and most often to the players of the game, Magic itself rocks a pretty bad-ass tune to all of its fans. But I am not the only one speaking to Vorthos. That being the case, it makes sense that I would take up for the people to whom my work speaks most directly.

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I am in charge of card names, keywords, and flavor text. If you define yourself by a color, a guild, a race, or a type-if you are a goblin, a Boros, a Blue mage, or a Legendary Mutant Barbarian-you are a Vorthos. I am also very proud to have brought to the conversation the unnamed throngs of Magic fans who do not define themselves by the decks they play. I have been extremely proud in the last couple years to have brought to the spotlight some of the aspects of Magic that are not part of a spoiler list. There is a lot more to Magic than just a card game. That being the case, it makes complete sense that he would create a system in which he and his designers could easily talk about the target audience and tailor the game to its diverse subsets (Timmy, Johnny, and Spike.) But Magic is not just 4/4 beats or Flame Rifts. Instead, I want to add to the conversation some important points that have not been made yet. In most respects I agree with how Mark lays it all out. The first thing I want to do, however, is clarify that I am not counter-pointing Mark's articles on the subject. Mark Rosewater's column has invoked Vorthos a couple times in the recent past and I, as the bell-hop who opened the door for Vorthos, feel the need to talk about my favorite tenant of the Magic hotel.

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He (or she) is Magic beyond the music of the cards. There's the irreverent personality, famously rebellious hairdo, signature fist-pumping, hotel room trashing, multiple arrests for public indecency, near-deadly motorcycle wreck, famous philandering, and all sorts of other things that have nothing to do with 4-4 beats or blazing riffs. His music is quintessentially "Rock-n-Roll," but that's not what makes him rock-n-roll. Enjoy.īilly Idol is so Rock-n-Roll, and it has nothing to do with the fact that his music is electric guitar-based with roots in punk rock, Elvis Presley and the blues. There was a lot of Cavotta goodness to choose from this year, but I had to choose one, so here's an article that stirred up a little Vorthosian fervor in all of us. This year I took over the column from Taste the Magic originator Matt Cavotta, and although Matt was originally known to Magic players for his art, I couldn't do better this holiday than to shine a little more of the spotlight on his writing achievements.

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As a columnist, I get to select a couple of my favorite columns from this year to encore (who's calling it a "rerun"?).












Elf mono racr by huge moto